2020 Geek-A-Long: Warlocked and Loaded

I’ve always thought of a D12 as the damage die I aspire to. Warlocks typically do a D10 of damage, but even a D10 is often aspirational to Bard-me. A D12? That’s some Barbarian damage. That’s the kind of damage that the rest of us can only dream of. The D12 is a fairly under utilized dice. Even in games where you would expect to see it, like in Monster of the Week by Evil Hat Productions, where literally every roll is out of twelve, they use two D6s instead of one D12. Your guess is as good as mine as to why. 

As long as we’re on the topic though, if you haven’t listened to the Amnesty Arc on The Adventure Zone, it is seriously one of the absolute best role play podcasts out there. It’s an urban fantasy, which is my favorite setting in all the world. It’s a perfect blend of Buffy the Vampire Slayer meets D&D. I run a New Years Eve game every year for our friends and after listening to Amnesty, I ran Monster of the Week. I am not as good of a DM as Griffin McElroy, so I’ll be the first to admit it wasn’t my best work. It was still really fun though. 

The DMing and roleplaying on Amnesty were absolutely superb, and the characters really stuck with me. I’m thirsty for more of it. They’ve been playing a new arc, Graduation, for the last several months and it’s fun, but I want more Amnesty. It ran a full arc, and the McElroys would probably have to roll new characters to play it again, but everything about it was magical to me. It was very Dresden Files/Rivers of London in its overall tone and execution, and if you’ve been following along for our book club, you know how much I love those. I had planned to write a long post about the plot of Amnesty today, but upon reflection I’m going to hold off on that. My feelings for it will still be here in a year, and it hasn’t been out that long. My general policy on spoilers is one year. If it’s been out for more than a year, it’s fair spoiler-game. Under a year and I want to give everyone the opportunity to consume it unspoiled. There are exceptions to that rule; when the new Dresden Files book comes out in a few months, I plan to talk about it with reckless abandon. But for this, it’s so good, I just can’t over recommend that you go listen to it. You can listen to all of the McElroy boys’ content for free, so treat yourself to that. 

Getting back on the topic of “damage”, Mabel the Merciless believes it’s a curse word. Which I find hilarious.

We have a policy of not over censoring our language around her. I think it’s important for her to understand that there is a time and a place for some words, and also that there are things that are for adults and not for her. For most curses, we’ve told her she’s permitted to say them when she has a high school diploma. That’s the day she’s grown enough to drop an F-bomb in conversation without receiving a timeout. I see it as no different than having a beer with dinner. I can have one and she can’t, and I think that’s good parenting. She is capable of understanding that certain things are for her and some things aren’t. As she gets older, she’ll be in good shape to understand why we might limit certain books/movies/video games based on her age and maturity.

Anyhow, when there was not a global pandemic, we used to have people over every Saturday for Kevin’s D&D game. They were adults playing an adult game, and occasionally there was adult language and content. Early on, she associated hearing words she’s not allowed to say with “daddy’s dice rolling game.” Not too long ago, she overheard me ask the cat, “what’s your damage,” as he did something dickishly cat-like, and she chastised me for saying a “dice-rolling word.” It took me a bit to figure out that she had heard them say “damage” usually when in a fight and had decided this was one of those words that’s OK to say in D&D, but not at preschool. I don’t really want to dissolution her of it on merit of cuteness alone. 

Whether you’re knitting, crocheting, or cross stitching this square, you can download the Warlocked & Loaded (D12) pattern here. Instructions and charts for both knit and crochet are listed in the pattern. When you’re finished making it, don’t forget to Instagram your squares at us @lattesandllamasyarn with the hashtag #geekalong! Want to hang out with other people making the blanket? You can find moral support in the Geek-A-Long group on Ravelry here.

Oh, and Jac wanted me to tell you that she realizes the square, along with the D4 and D8, are shown without duplicate stitching on the lettering in the original posts and patterns. After she blocked all 24 squares and was laying them out for a few final pics before she started the joins, she decided to go over the letters on the D4, D8, and D12 with the corresponding yellow for a more cohesive look. And, like a smart person, never thought to rephotograph those three squares with the duplicate stitching. So, we’re considering it optional. Do it. Don’t do it. Follow your heart!

~Megan-Anne

“Oh, this is really nice! It fits right in your hands. Oh look, there’s this big red button on the—– AAAAAAAAHHHHHHHHHHHHHH!” – Ned Chicane, The Adventure Zone: Amnesty

If you enjoyed this post, please consider making a donation to Child’s Play Charity. Here is a direct link to our official donation page benefiting the charity. Please help us raise $1,000 this year. No contribution is too small! Wanna make your donation go even further? Lattes & Llamas will donate $1 for every skein of Geek-A-Long Yarn purchased.

2 thoughts on “2020 Geek-A-Long: Warlocked and Loaded

  1. deadly fredly (@fredhicks) says:

    I’m glad you’re enjoying Monster of the Week!

    Re: “Your guess is as good as mine.” — I also love the d12, and I think you could run MOTW with it instead of 2d6, but it would change the flavor of the game a bit because its range is flat and swingy, like an undersized d20.

    2d6 in Monster of the Week (and other PBTA games) has to do with the bell curve. All possible numbers are not equally likely; the fact that a 2d6 unmodified averages a 7, a total you’ll get a full 1/6th of the time, is part of how the math of the system’s design is tooled. The most interesting (in my opinion) outcome is in that 7-9 range, the “mixed” success, and so long as you’ve got a stat running between +0 and +2, you’re most likely to land there with a 2d6 throw. 1d12 would give the same chance for every number in the range (around 8.3% per).

    (The d6 is also an easier-to-find die for folks who don’t have easy access to other polyhedrals.)

    To compare the probabilities on an unmodified throw,

    With 2d6:
    – Chance of failure (6-) is 41.7%
    – Chance of mixed (7-9) is 41.7%
    – Chance of full (10+) is 16.6%

    With 1d12:
    – Chance of failure (6-) is 50%
    – Chance of mixed (7-9) is 25%
    – Chance of full (10+) is 25%

    So right off, a d12 would diminish the frequency of what I believe is the most interesting outcome, and at a +0 it would increase chances of failure too.

    Bonuses get interesting.

    Each +1 to your d12 roll would simply shift about 8% of your chance of failure over to your chance of full success; mixed success probability would never change off 25%. So at a d12+2, you’d have a ~33% chance of success, 25% chance of mixed, and ~33% chance of failure.

    But with a 2d6 throw, each +1 shifts where the center of your bell curve is, which is where the most frequent results live. 2d6+2 looks like:
    – Chance of failure (6-) is 16.6%
    – Chance of mixed (7-9) is 41.7%
    – Chance of success (10+) is 41.7%

    So with a 2d6+2 you’ve inverted the probabilities vs. 2d6+0. Each +1 in PBTA is really potent in terms of how it moves the dice range, and the bell curve means that performance can feel a bit more consistent too.

    But like I said, I think you could run MOTW with a d12 without breaking stuff — just be ready for your characters to end up failing more often in areas where they’re expected to be more effective, and a much lower frequency of that devilish, interesting-choices range of 7-9.

    • Megan-Anne says:

      Hi! Thanks for that, it’s an honor to have you stop by. I’ve been loving Monster of the Week, it makes me want to really push myself as a DM. I appreciate your response. Frankly, getting game mechanics outlined by the writer of a game I love was a real (and much needed) treat today! Thanks for making awesome things <3 ~Megan-Anne

Leave a Reply